Harken's Heroes

Return to Phyrexia, Part 3
They got away again!

After Scarab investigated the Phyrexian outpost, the party opened the door and surveyed the scene. Inside they found a number of guard constructs and some old supplies. Ganassi led the attack by igniting some ancient wine barrels, while Scarab snuck in and used his assassin powers to their fullest. The ancient constructs were not much of match for the advanced party, even when two spinning blade traps dropped from the ceiling.

After the fight was over they discovered an ancient train in a cave at the back of the outpost. Using his lightning magic, Ganassi got it moving again. They traveled the rails for a while, before they reached a gap in the track created by some giant burrowing creature.

As they tried to move their train over the missing sections, they were set upon by a massive purple worm. Though he was granted invisibility by Mot, Bosephus was still swallowed by the creature. With their friend in dire straights, the group launched some of their more powerful attacks, until BFG managed to carve his way out from the inside. Scarab and D’kar launched themselves into the fray, standing on the writhing creature, until it finally managed to knock D’kar off. As it’s final desperate act, the worm swallowed D’kar, but Scarab landed a blow that killed it shortly thereafter, freeing the trapped paladin.

Following an uneventful train ride after that, the party ended up at the LifeForge. As they approached a door that had sounds of machinery coming from it, another of Scarab’s Boon began to glow. When the rushed inside, they were surprised to find an ancient Lich trapped in a magical field, it’s necrotic energies being used to power the construct army. Once they freed him from his bonds and his undead curse, the group headed out of the forge to find Alphonse Glimguardian. He was the one massing the undead army and now he was quite angry to find it destroyed.

With a roar, D’kar took the fight to the warrior, driven into a rage at the man who killed his mentor. The rest of the party dealt with the remaining constructs while Bosephus attempted to turn his brother back to the light. Though impaled at one point, D’kar still managed to deliver and number of deadly blows to Alphonse. At the last moment, some ghostly hands pulled him through a portal to the Shadowfell, robbing the party of their victory. Before it snapped shut, they caught a final glimpse of Kel’thuzad, the evil necromancer.

The party searched some nearby tents after the battle, discovering where the two had run off to, and recovered BFGs lost family treasure, the Cask of Liquid Gold.

After securing passage back to the mainland, the group arrived just in time to see the combined force of thri-kreen, dragonborn, and minotaurs wipe out the remaining constructs. As the group rested, their thoughts returned to Thunderspire Mountain and the shadowy lake it contained. Could it provide passage to the Shadowfell? Maybe the Mages of Saruun would be able to help…

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Return to Phyrexia, Part 2
I'm Sailing!

The party entered the Creature Containment room, surprised to see that all the strange beasts were still in their cages. It wasn’t long before a trio of machines attacked the party, using teleportation darts to trap them in some of the cages. It wasn’t too long before they got back out and rejoined the fight! Scarab turned the tables on the constructs and used a dart to put it in a cage with a very angry Ettin. They left the two creatures to battle it out and headed to the ship building area.

After a couple false starts the group figured out how to use the ship building machinery and crafted a swift elemental galleon. They began their journey across the Great Sea. Scarab noticed an armada of ships traveling towards Perthburg, but the group decided to continue their mission as planned. As they neared the far shore an ancient Phryexian vessel, manned by undead sailors rose from the deep and attacked them.

Bosephus used his divine powers to drive the undead back, while D’kar used his might to destroy their captain. Mot steered the ship clear just before the undead wreck sunk back beneath the waves.

After beaching their ship and heading to shore, the group made a stealthy advance under the cover of darkness. Scarab and Mot both attacked sleeping harpies perched in the tops of palm trees. Scarab strangled his target, preventing it from using its screeching song to harm his allies. The battle drew the attention of a bulette (landshark), which attempted to devour friend and foe alike. Bosephus and D’kar both jumped onto the back of the great beast, quickly destroying it.

Ahead of them was an overgrown path into the jungle, which would lead them to an ancient Phyrexian outpost.

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Return to Phyrexia Part 1
Sister?!

After the party boarded the airship they met with Bunior Spellfall and Clank. The two Phyrexians filled them in on the adventures of The Expendables and D’kar’s Great-Great Grandfather, Acidaar, the Destroyer.

They also learned that their world had become embroiled in a war against necrotically powered constructs built at a LifeForge thought destroyed by The Expendables. Bunior thought that the attacks were being led by a lich named Caludrin Farill, since he created the only known airship in Phyrexia and they had recently been attacked by a fleet of small airships. The party agreed to help in anyway they could, as they jumped into Phyrexia and flew toward Perthburg.

As they approached the town, they noticed a large number of ships were heading toward the beach and unloading an army of constructs. Not long after their ship was surrounded by small airships and the group took to the deck to repel boarders and clear their path to the city. Ganassi used his arcane might to rain fire down on one of the airships, while D’kar leapt aboard one of the airships and used it to smash into the other one and drive them from the skies. The battle on the deck didn’t go as well at first, as Bosephus was severely injured by a dangerous Phryexian Construct. He was saved by the quick thinking of Scarab and Mot.

Once the skies were clear they jumped from the airship and landed in the middle of Perthburg. A massive retreat was underway and the party joined the remaining militia in holding back the attackers as long as they could. Once their positions were overrun, they retreated into the Storm Peak mountains, blowing the entrance shut as they did so.

Beneath the mountain the party was introduced to a council of Phyrexian inhabitants, including minotaurs and Thri-kreen. Bunior convinced most of the council to come to the aid of the sieged mountain fortress, but the dragonborn representative held her position. The party managed to talk her into it, especially when they found out that Khagra was D’kar’s sister.

Once the representatives left to gather their forces, Bunior instructed the party that they would be attempting a sneak attack against the LifeForge itself, in the hopes of crippling the undead constructs. To do this they had to fight their way through some ancient Phryexian ruins and build an elemental galleon to carry them across the Great Sea.

After they made it past the electrical field protecting the entrance door, Scarab noticed one of his Scarab’s Boon glowing. He led the party into battle against an undead beholder named The Shattered Eye. Ganassi used his arcane power to dominate the creature, which worked well until it split into pieces. It did not last much longer, however. They finished it off and then explored a couple more rooms, ignoring the monstrosities located in the Creature Splicing room, before pausing outside of the Creature Containment room.

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Falling Leaves, Part 3
Wait, he's a drow?!

During a hard fought battle against the Shadar-kai chainfighters and their disguised mage, Razvahn Mazlay, the mage called for a truce to plead his case. He explained to the party that seers of the Ebony Guard had seen the vision of Orcus assembling the mirror shards and knew it was an ill omen. When they learned that the Elder Librarian had died they realized that the Demon Lord’s forces were trying to discover the Raven Queen’s true name.

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Falling Leaves Part 2
What is going on around here?!

Deciding to wait until nightfall to investigate the Assassin’s Guild, the party headed to Karitas Tavern in the Artisan district. There, they saw some interesting creatures singing karaoke, including a duergar and an orc, a quartet of succubi, and a pair of ettins. After talking to Lornleaf and checking out the portal to other dimensions in the back of the tavern, they decide to head to a nearby theater to investigate the makeup they had found. Scarab and Ganassi discovered that it was probably purchased at the Star and Dolphin Coster and D’kar discovered a latent love of theater.

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Falling Leaves Part 1
Welcome to the Fey Wild!

After their time in the Astral Plane, the party was sent to the Murkendraw Swamp in the Fey Wild. They followed Mot and Ganassi north toward a river, encountering and evil hag and her pets on the way.

They spent the night with Mot’s parents at their bakery, before heading up the river to the Twilight Sea. Once there, they transported the baked goods on a magical Swan boat over the sea to Astrazalian, the City of Twilight. On the journey they learned that the Elder Librarian had recently died and that they were in the process of electing a new one.

After delivering the baked goods and going to check out the city’s Grand Library, the party ran into Alyssa Rennanalden, Ganssi’s mother. Though the reunion was chilly between the two, the rest of the party was warmly welcomed. They also were introduced to Arkenndar, her companion. The eladrin wizard offered to pay for their stay in the most expensive Inn in town.

While Scarab was checking out the town, the party enjoyed dinner at the Inn. The next morning they were summoned to meet with Lady Shandria. The party resisted, but when they found out Scarab was a suspect in two murders committed over night, they went along willingly.

The Lady explained that the murder victims were both candidates for Elder Librarian and that she needed them to investigate. With everything going on with the city’s defenses and the power struggles of the eladrin nobles, she needed the party’s help.

The group agreed and gathered information from both crime scenes. Only time will tell where the clues will lead them…

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Drowning Sun Part 3
"Big Demon Bastard!"

The party cautiously entered the Tombs of the Fallen warriors and defeated the remaining undead desecrating the Sunken Temple of Pelor. Bosephus opened the door to the treasure room and found a cache of awesome magical weapons. They also saw a large mural of strange symbols. As they made their way out of the temple, the ritual to raise it was completed and it slowly made its way to the surface.

When they arrived at the entrance, they discovered a pathway leading back to shore. When, Kel’thuzad and Alphonse Glimguardian saw that they had failed to recover the powerful artifact, they used a portal to escape to the Shadowfell. In their place an Aspect of Orcus emerged and moved toward the party. Seeing his friends were in danger, Glurp charged at it. In mid-leap, the power of the partie’s gods joined to enhance the little goblins attack. His strike obliterated the massive demon and the nearby area.

It was the last thing the party saw before being whisked away to the respective dietie’s homes in the Astral Plane.

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Drowning Sun Part 2
"Shennanigans!"

The party continued deeper into the tempe, fighting some grusome monsters in the depths of the cleansing chamber. After exploring the priests chambers and the infimary, they encountered a bunch of frozen undead creatures in the chief priest’s quarters. They gathered some supplies and proceeded into the Central Chamber, where they worked on a puzzle to open a door into the temple’s inner sanctum. They fought a strange brain in a jar and some traps, before using a beam of sunlight to finish unlocking the door and proceeded to the inner area of the temple. Two large statues attempted to bar there way, but Mot used the Song of Breaking to make short work of them. Using rubble from the statues to weigh down a pressure plate, the party entered a room dominated by a massive icon of Pelor. This turned out to be final test of the god, which the party managed to deactivate. We’ll see what awaits them below the altar…

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Drowning Sun
"Shiny, you aren't so shiny any more."

The party’s work in Thunderspire finally accomplished, they set off to their next destination. A few (mostly) eneventful days later and they arrived at Glimmer Mine, the small town next to the Glimmer Lake. Seeing it captured by cultists, they party decide to sneak in through the sewers and use a magic scroll to enter to the lake itself. They make their way across the lake bed, fighting their way into the entrance of the temple itself. There they find an altar room desecrated by the forces of Orcus, but Bosephus quickly cleanses it for use by his friends. What other dangers lurk within the sunken Temple of the Sun Father?

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Liberating Thunderspire
"I'll castrate your sons and impregnate your daughters!"

The heroes attacked Brugg, quickly bringing the massive ogre down with some of their most powerful attacks. After opening the secret door to the hidden teleportation circle they headed up to the tower of Zaamdul. There they faced an enemy from their past, a shadow version of the mage Kalarel. They destroyed him and his zombie minions and then entered a large chamber. There the wizard Paldemar confronted the party and tried to stop them from interfering with his plans to flood the Nentir Vale with a necrotic sea. Though the fight was difficult, they eventually triumphed! Bone-weary, they returned to the Seven Pillared Hall for some rest and to wrap up some loose ends. They soon were presented with another chance at adventure.

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