Harken's Heroes

The adventure begins...
What have we gotten ourselves into?!

Three friends (Bosephus, D’kar, and Ganassi) who had been writing each other as they all attended the Jim Darkmagic Correspondence Adventuring school, all met up in the little town of Harken to begin their adventure.

Shortly after arriving, they were asked by a local magistrate to clean out a small tomb. Old Kellar said a bunch of kobolds had been raiding the farms around town, returning to their camp in the tomb with their ill-gotten gains.

Could these three new adventurers, without much practical experience, save the town from this new threat? Stay tuned to find out!

A battle joined...
Kobolds playing poker...

Old Kellar offered free drinks and the party enjoyed a beverage based on their individual tastes. After a candid discussion with the elder about the current situation in town, he lead the party to ancient ruins nearby. Old Kellar showed the party the entrance before skeddaling back to town. The party warily entered the ruins and came across a trio of kobolds discussion which farm to raid next. After some hurried whispered discussion, they decided that negotiations would be mot and D’kar opened combat with a hastily thrown javelin. Unfortunately the paladin’s attack sailed wide and combat was joined.

Breaking and entering.
A not very sharp shooter...

As the party cautiously entered the next room, they heard the sound of a door being broken into. They were surprised to see a goblin commanding a couple of armored kobolds, while a scrawny kobold looked on. As the goblin sharpshooter noticed the group, he sent the kobold into the room in search of some treasure, before hiding behind a pile of rubble. Noticing the cleric had moved to the front of the group, he fired a bolt that pierced his chain mail. This damage must have distracted the cleric because he missed his attack on one of the kobold dragonshields. The creature backed up to solidify its position with the other dragonshield and turned to face the adventurers.

There's something fishy going on here...

The party was surprised to come across a well decorated and well stocked library, lit by magical fire. They were also shocked to see the dead body of the scrawny kobold between the two bookcases closest to them. As the adventurer’s examined the room, they discovered strange slits located in some of the floor tiles between the book cases. Bosephus prayed for divine guidance as he looked over the body of the dead kobold and gathered some insight to the nature of the traps in their way.

Emptying the tomb of the enchanter.
Including the loot in his crypt!

The party pushed open the door to reveal a chilly crypt, complete with a glowing symbol on the floor, a stone sarcophagus, and a number of undead. Consulting his arcane knowledge, Ganassi recognized the symbol on the floor as that of a long dead sorcerer. Perhaps distracted by this revelation, his magic missile attack flew between the ribs of a skeleton archer. In retaliation the skeletons attacked the righteous paladin and cleric, but all of their attacks missed.

The creature in the cage.
I hate that freaking hexer!

The three adventurers situated themselves outside the locked door and Ganassi attempted to pick the lock. Failing that, D’kar smashed his way through it and barreled into a large room containing two massive statues, some goblins, and a guard drake trapped behind a portcullis. Ganassi bravely ran into the room and blocked the switch to the portcullis, in the hopes that he could prevent it from being opened. The magic attack that he flung at the approaching goblin went wide in his haste.

A beginning and an ending.
We'll do anything for beer!

Kicks long winded narrator out of the way

’ello there lads and lassies! My name is Elian and I’ll be taking over this story from now on. You’ll be old and gray like me by the time this blow hard finishes the tale and I’d be dead and turned to dust.

Anyway, the noble adventurer’s wrapped things up in the old tomb and headed back to the Cliffside Brewery, to collect their reward. After a short conversation with Old Kellar and a couple more free drinks, they were approached by the brewmaster himself, Revan Stonebreaker. Seems his shipments of ale and the people tasked to take them were going missing on the way to Winterhaven (so THAT’s why my supply dried up!) and he needed someone to investigate. Being the noble adventurer’s that they are, the party agreed to help out, out of the kindness of their hearts (and the emptiness of their wallets).

After a well earned rest, they set out along the Old King’s road, heading towards Fallcrest.

New Friends and new enemies...
Gnomes?! Why did it have to be gnomes?

The journey to town was long, but uneventful. The party enjoyed taking in the sights and sounds of the bustling city. Ganassi and Bosephus headed to Naerumar’s Imports in order to pick up some reagents for their rituals and alchemy. The later followed the former to make sure he was as good as his word, but was disappointed to find out that he was. They purchased a healing potion for D’kar as well as the components they were after.

Meanwhile, D’kar headed to the Moonsong Temple in order to discuss religion with the local priestess (Ressilmae Starlight, I believe). Unfortunately he argued his case a little too forcefully and got banned from the place while he wasn’t dying from some injury. The trio met back up at the Blue Moon Alehouse to discuss their next move, when they were set upon by a vivacious gnome bard, named Mot. She convinced them that they needed her services on their journey, since she was heading to Winterhaven anyway and would be a great asset to their group. Ganassi remained skeptical, but D’kar and Bosephus welcomed her, even generously offering her a (highly reduced) percentage of the loot put up by Revan. Wait, isn’t one of them a cleric…

Anyway, they all settled down in the Silver Unicorn Inn and prepared for their journey to Winterhaven.

Ambushed on the road!
Kobold brigands? Are you serious?

The quartet of adventurer’s continued northwest, along the Old King’s Road. As they approached the walled town, they began to notice strange tracks on the road. Mot took a break from backing down the trail and “entertaining” everyone with a song to examine the footprints more closely. She deduced that the small clawed feet came from kobold footprints, but couldn’t make out how recent they were.

As the party crept down the trail looking for an ambush, they were rewarded for their efforts when a gaggle of kobolds (easily confused with red caps) dashed out from behind some boulders and tried to rob them.

Without too much trouble, the three experienced adventurers and their new comrade easily routed the kobolds. Bosephus only stopped long enough to cut the kidneys from one creature to wear as a corset. The slinger put up the best fight, urging on his brethren, and warning them of dire consequences for all of them (from HIM, whoever that is) if they failed. The rest were burnt up, sliced up, or smote into oblivion. If only I could have been there to see it in person!

At this point Eilian picks up his walking stick and vigorously shakes it about like
a sword.

Whew, now where was I? Oh yes, my favorite part of the story is coming up! But before that, the party gathered up the few coins the kobolds were carrying and headed into Winterhaven.

Welcome to Winterhaven!
Meeting the townies...

They were stopped at the gate by two of the town Regulars (our paid guards), who quickly direct them toward Wrafton’s Inn. As they walked through the Market Square they noticed an older elf woman selling flowers and a few other farmers selling vegetables and baked goods from their stalls.


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