Harken's Heroes

Continuing the Horned Hold
"Is that another beholder? And a mindflayer?"

Harken’s Heroes continued to make their way through the back entrance of the Horned Hold. They fought an ancient minotaur blacksmith and his minions, dodging the attacks from his necrotic forges. Unable to discover a way across the shattered bridge to the northern bastion, the group headed west. Halfway across the bridge they we swarmed by spiders, though they made quick work of the young arachnids. After breezing through some servant’s quarters, they entered a large great hall surrounded by terrifying creatures. Discovering they were only stuffed and mounted monsters, the group was soon attacked by the rooms true terrors. A giant spider attacked from the roof while a swarm of it’s young poured out of a bloated beholder. More spiders and some centipedes also joined the attack. The smart members of the group poured damage onto the giant spider and then moped up the rest of the bugs with relative ease. Opting to ignore the signs of inhabitance across the remaining bridge, the party stormed the remaining bastion only to be stopped short by a solid door. Thanks to an inventive tactic by Scarab the door was opened. The party took out their frustrations on the duergar and constructs within, letting none escape alive.

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Torog's Shrine and the Horned Hold
"Oh my!"

The party continued their exploration of the Chamber of Eyes, culminating in an epic battle within a Shrine to Torog. The weary group returned to the Seven-Pillared Hall for a much deserved rest. The next day Mot engaged Bennik the Wanderer in a bardic challenge and easily bested him to win a new song sword. The rest of the group was entertained by a strange sideshow, before Brugg showed up and ruined the fun. After a brief interaction with the massive ogre, they asked the acolyte, Paldemar, if he knew where the Horned Hold was, in the hopes that they could rescue the slaves there. He wasn’t much help, but provided them with a couple options for getting the location of the Hold. The group chose to talk to Gendar, a merchant in curios and information. The friendly (some might say overly friendly) Drow made a deal with the party and provided them directions to the Hold’s unguarded entrance. A few hours of trudging through caves and tunnels later and the group arrived at the crumbling minotaur ruin. The forced their way through a rusting portcullis, only to be confronted by some spirits of the former minotaur occupants. They didn’t last very long against the combined radiant powers of the party, and we left the heroes about to open a door that led deeper into the fortress.

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Into Thunderspire Labyrinth
"So, do you assassin much?"

After defeating the dragon, the party made a short stopover in Fallcrest before continuing on to Thunderspire Mountain. Along the way they encountered a farming community that had been ransacked by slavers. As they examined the area they discovered a revenant hiding inside one of the farmhouses. The Raven Queen spoke to the group through the newcomer and convinced them to take him in. After a hard fought battle against an owlbear and two dire wolves, the party, and their new companion, rested and then continued on their way. The next day they entered through the Minotaur’s Gate and took the Road of Lanterns to the Seven Pillared Hall. They encountered a group of hobgoblins locked in combat with some duergar and orcs. Siding with the former slavers, they managed to drive the creatures off quickly. After learning a bit about the state of the Hall, they joined up with a Halfling named Rendil and continued on their way. The group was off to a rocky start when they got onto the bad side of the Enforcer’s of the hall. They briefly visited the Halfmoon Inn, before hiring a guide and heading to the Chamber of Eyes, hoping to gain some favor from the Mages of Saruun. They fought their way past the orcs in the guard room, but they hear that fiercer creatures lurk further inside.

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Szartharrax's Revenge!
Mot fought a dragon?!

So, there we was, riding in the wagon toward Fallcrest. Shiny wasn’t feeling too good from all the drinking he was doing, but me, Mot, Dragonman and Blinky were enjoying the ride. Mot’s friend Douvy was steering the cart and Glurp was riding on the horse minding me own business (just in case Shiny hurled in the wagon) when everyone started shouting about a dragon.

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Celebration in Winterhaven
Party time!

The party returned triumphantly to Winterhaven and was met at the gate by Ninarin and the cheering townsfolk. They escorted the party to Lord Padraig’s manor to receive their reward, before the weary heroes bedded down for the night.

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Shadow Rift
Kalarel (finally) gets his!

The platform descended into a nightmarish room, but the stalwart party was prepared for the grim task ahead. Skeletons stood silent watch throughout the room while Kalarel chanted and something tried to push its way out of the shadowy portal. A wight watched as the party arrived, preparing itself to do whatever it took to protect its master.

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Cathedral of Shadow
Ding-Dong Agrid's dead!

Small tremors continued to shake the Keep as the group returned to the Ghoul Warren. To the party’s surprise Giya rejoined them, stating that the defenses of Winterhaven had been strengthened and that a vision had caused Sister Linora to urge his return. The avenger and paladin broke through the now magically unsealed door and began studying the room. They heard faint chanting from somewhere and saw a large pool of blood through holes in some of the walls. As the party continued, the whole group tried to sneak into the room. Bosephus must have slipped on some of the loose rubble, however, because a trio of skeletons with their skin tightly stretched over their bones turned towards them as they approached.

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Corridors of the Cube Redux
But he had a last name!

While the rest of the party recovered from their encounter with the gelatinous cube, Chet forged on ahead, scouting in front of his new companions. The group protested this splitting of the party, but the ranger waved off their fears. It turns out he should have listened.

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Looting the Chieftain's chamber and the Corridors of the Cube
Why is this part of the dungeon so clean? Ohhhh.

Heeding some divine guidance, the group doubled back to explore the two sections of the Keep they hadn’t examined before. After easily dodging a trap, they looted the Warchief’s chambers, discovering a cache of gold and some magic armor which was given to Chet. Bosephus drank some bottles of wine they discovered and promptly passed out. D’kar pulled up a bucket of water from a nearby well and roused the cleric from his stupor.

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Ghoul Warren
Ah, undead. Now that's what we like!

With Ganassi’s sunrod gleaming brightly the group descended into a chamber that stank of rotting meat and was littered with corpses. As they peered around the room a ghoul raced up to the party and headed straight for D’kar, while Mot and Ganassi attacked some rotting corpses with magical attacks. The dragonborn paladin hammered the undead creature into near submission with a vicious attack, while more rotting zombies moved toward the party. One attacked the wizard, while Chet attacked the ghoul with his flashing swords and drove him back into the shadows.

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